maybe have it so when you start you have the club and some money. you have to actually buy the booze, like click Buy booze or whatever. like make it so you sign up and you have a club that sells x amount of liquor an hour, making y amount of money but you need security cuz you can be raided and it costs z amount of money per hour to buy the liquor you have to actually open the club. so like you click "Open Club" and it basically just does some calculations. to determine what you made in the time it was open (call it a default like 2 hours or whatever) or if you got busted then everytime they click "Open Club" or whatever it's called. they get some money, booze goes down, or they get busted and have to pay off the cops or lose all their booze and popularity and start from scratch. if they pay off the cops they keep their booze but lose some of their popularity anyway but when you make more money, you can buy a car or truck, thus cutting down some of your costs, but giving more risk when you transport the booze. then you can also buy a still, so you can make your own booze, making things even cheaper and you can attack other people to steal booze or money, or even just take over their clubs your chances of getting busted are based on how popular it is and how much security you have. the longer you go without being busted and the more booze you have on hand, the more popular it becomes which also determines how much of your booze you sell in the time the club is open so stats people can see about their club i think would be Security and Popularity and they can see how much Booze they have on hand i'm thinking of making it so you can open more then one club so you can try to transfer booze from one of your popular clubs to a new on to try to grow its popularity goal would be to set up x amount of clubs with high popularity and make the most money